3D Graphics
Maximalist Room


The objectives of this assignment were to concentrate on using a geometrical compositional structure with a focus on visual hierarchy. Students were instructed to set up an environment in Cinema 4D with preloaded assets and then render it using Redshift.
3D Modeled Amphora



No tour guide? No problem!
For this project students were tasked with creating a futuristic interface.
I chose to create virtual reality headset that could be used for guided and interactive tours. The user would put on the "glasses" and be able to not only learn more about the artifact or artwork in front of them, but manipulate it.
Software used: Figma, Cinema 4d, After Effects.
3D Sculpture


The theme of this project was organic modeling and students were tasked with creating a portrait bust. The figure
could be realistic or stylized, and must be constructed in Cinema 4D only, using a digital sculpting workflow.
I began the project by sourcing images of ancient roman busts and then found a stock images of a women's head that I could place in the orthographic view as a reference.


In an effort to make our renders more realistic students were tasked with creating a model to UV map. Once this was complete the UV maps could be brought into Substance Painter. This was an excellent opportunity to add detail without extra geometry.